

They will both continue to improve on both fronts rapidly, probably with the usual leapfrogging to various degrees.

UNITY REALISTIC FPS PREFAB QUESTS DOWNLOAD
However if you're starting from "where do I download the installer" for both kits, Unity is (as has been demonstrated by the sheer number of VR experiences from people with all kinds of skill levels) easy to make VR happen with.Īdditionally both Unity and Unreal are working on significant improvements to their engines AND VR components at the same time. If you've been using Unreal for years and never touched Unity, you're probably going to be able to roll something pretty great AND pretty fast very quickly. Maybe Unreal can completely blow it away, that's a different discussion, but straight out of the box it's not as easy to just roll up something that runs very well in VR.Ī large and often overlooked aspect it just familiarity with the tools. Since Unity is demonstrably easier to get higher real world FPS numbers out of, and FPS is the first barrier to getting usable VR (doesn't make you sick) then Unity is the low hanging fruit for VR development. Nothing's better, and it's 99% down to what you want to do, how you want to do it, what tools you prefer, and what expectations you have of your audience. Unity will be smoother, unreal will be more "believable". To grossly over simply for the sake of illustrating the point: (if you're going less realistic), which can improve the experience. Unreal has higher fidelity (just grouping lots of non FPS related stuff together under this term), this is important for VR as it makes it easier to make more realistic worlds (if that's what you're going for), or for customizing the visuals without needing shader knowledge etc. Unity has higher frame rate performance, this is critical for VR as it reduces nausea etc. There will ALWAYS be examples to disprove, but going by general polling rather than any one specific benchmark, or anything hypothetical (such as in theory this is better, or they said this can do X/Y/Z), but focusing on provable examples (or at least pooled anecdotal evidence rather than interpreted claims) this seems to hold up. My 2c based on my personal experience as well as reading tons of responses to essentially this question (VR specific as well was more generic): No low effort memes, gifs, image macros, etc.Įverything you need to know about the Quest 2 Wiki Pages.Read the FAQ before posting a question.This is a place for friendly VR discussion, don’t start drama, attack, or bait other redditors.New Quest 2 Owner? - Everything you need to know about the Quest 2 Rules of the Oculus Subreddit Welcome to /r/Oculus, a place for Oculus fans to discuss VR.
